Open Face Chinese Poker Scoring Chart
This page is based on information from Dave Holdsworth.
- Open Face Chinese Poker Scoring Charts
- Open Face Chinese Poker Scoring Chart Printable
- Open Face Chinese Poker Scoring Chart 2019
Scoring Points in Open-Faced Chinese. The scoring in Open-Faced Chinese is done part on winning one or more of the 3 hands, and part on a Royalty system for good hands. You receive 1 point for beating your oppenent’s corresponding hand (eg Back hand vs Back hand), and a 3 point bonus for scooping (winning all 3). Open Face Chinese Poker (OFC) is a variant on Chinese poker- both employ 13 cards to construct 3 separate hands. This variant of poker was developed in Finland 2011, spread to Russia, and finally made it’s way to the United States in 2012. To play casino for free through games in Open Face Chinese Poker Scoring Chart demo version is a very good option for Open Face Chinese Poker Scoring Chart new players, but will keep you entertained for a long time, since it can not, in Open Face Chinese Poker Scoring Chart demo mode you will no longer have to win prizes real money.
- Variations
- Pineapple OFCP
Introduction
Despite its name, this variant of Chinese Poker, sometimes known as Open Hand Chinese Poker or just as OFCP, originated in Russia and Finland in the early 21st century. It was introduced to the poker tournament circuit by Russian players in the Aviation Club, Paris in early 2012 and has since become generally popular, and the side-game of choice for professional poker players in the US and Europe.
Players and Cards
The game can be played by 2, 3 or 4 players, each playing for themselves. A standard 52-card deck is used. Deal and play are clockwise. Before playing it is necessary to agree on a stake per point.
Arrangement of Cards
The objective of the game is for each player to develop over the course of a deal their best 'back' hand of 5 cards, 'middle' hand of 5 cards and 'front' hand of 3 cards from a total of 13 cards. Initially the player has 5 cards to distribute among the hands. Then further cards are drawn one at a time, and the player has to decide where to place each card before seeing what will come next. 'Open face' in the name of the game refers to the fact that during the game all hands are visible to all players.
For a player's hands to be valid, the back hand must be better than or equal to the middle hand, and the middle hand must be better than the front hand. If these conditions are not met the player's hand is considered 'foul' and does not score. Note that in Open Face Chinese Poker (unlike standard Chinese Poker), a player may easily get into a situation where a foul is unavoidable, if the last few cards are not what the player hoped for.
The standard poker ranking is used - so the hand types from high to low are: royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pairs, one pair, high card (see the page on ranking of poker hands). There are no wild cards.
Since the front hand has only 3 cards, only three hand types are possible: three of a kind; one pair; high card. There is no value in having a front hand with three consecutive cards or three cards of the same suit: 'straights' or 'flushes' in the front hand do not count.
Deal and Play
One player is designated dealer and deals 5 cards to each player, one at a time face down. The player to dealer's left now sets his or her 5 cards, placing them face up on the table, assigning each card to the front, middle or back hand. The other players do the same, in turn, ending with the dealer.
Once all players have set their first 5 cards, play continues clockwise, starting with the player on the dealer's left. Each player in turn draws the top card of the stock, exposes it, and adds it to one of his or her three hands. Once played, cards cannot be moved from one hand to another, and when a hand has its full complement of cards (5 in the back or middle, 3 in the front), no more can be added. When everyone has 13 cards, the hands are compared and scored.
The deal moves to the left after each hand.
Scoring
Each pair of players compares corresponding hands. So with three players there are three pairs of hands to be compared and scored: A against B, A against C and B against C. With four players there are six pairs: A against B, A against C, A against D, B against C, C against D, C against D.
For each pair of players, scores are calculated as follows.
- For each of the three hands, back, middle and front, the player with the better hand scores one point.
- If the same player wins all three hands, that player scores an extra bonus of 3 points.
- Points are also awarded for royalties: making certain hand values in the different hand positions, which are then added to the score. Unlike standard Chinese Poker, royalties are usually counted for both players being compared.
- The player who has fewer points pays the difference between the scores to the player who has more.
- A player who has a foul hand scores nothing for any hand, but instead pays 6 points for the foul plus points for any royalties the opponent may have. If both players being compared have foul hands then neither scores.
The standard scoring system is as follows:
Points for Winning hands, foul and sweep
- Each hand won: 1 point
- Bonus for winning all three hands (sweep): 3 points
- Opponent's Foul: 6 points
(Note: There are two common methods for scoring normal Chinese Poker
- 1 point per hand plus 3 points for a sweep, called 1-6 scoring because a player wins 1 point (2-1) for winning two out of three hands and 6 points (3+3) for winning all three
- 1 point per hand plus 1 point for winning the majority of hands, called 2-4 scoring. because a player wins 2 points (2-1+1) for winning two out of three hands and 4 points (3+1) for winning all three.
OFCP is normally played with 1-6 scoring as shown above.)
Points for Royalties
- Back Hand:
- Straight = 2 points
- Flush = 4 points
- Full House = 6 points
- Four of A Kind = 10 points
- Straight Flush = 15 points
- Royal Flush = 25 points
- Middle Hand (double the bonus for back hand):
- Straight = 4 points
- Flush = 8 points
- Full House = 12 points
- Four of a Kind = 20 points
- Straight Flush = 30 points
- Royal Flush = 50 points
- Front Hand
- Pair of Sixes (6, 6) = 1 point
- Pair of Sevens (7, 7) = 2 points
- Pair of Eights (8, 8) = 3 points
- Pair of Nines (9, 9) = 4 points
- Pair of Tens (10, 10) = 5 points
- Pair of Jacks (J, J) = 6 points
- Pair of Queens (Q, Q) = 7 points
- Pair of Kings (K, K) = 8 points
- Pair of Aces (A, A) = 9 points
- 3 of a Kind = 20 points
Variations
OFCP is evolving and many minor variations in scoring can be seen, even in the casino game.
Scoring Variations
Some play with different scoring for 3 of a kind in the Front hand:
- 3 of a Kind Twos (2, 2, 2) = 10 points
- 3 of a Kind Threes (3, 3, 3) = 11 points
- 3 of a Kind Fours (4, 4, 4) = 12 points
- 3 of a Kind Fives (5, 5, 5) = 13 points
- 3 of a Kind Sixes (6, 6, 6) = 14 points
- 3 of a Kind Sevens (7, 7, 7) = 15 points
- 3 of a Kind Eights (8, 8, 8) = 16 points
- 3 of a Kind Nines (9, 9, 9) = 17 points
- 3 of a Kind Tens (10, 10, 10) = 18 points
- 3 of a Kind Jacks (J, J, J) = 19 points
- 3 of a Kind Queens (Q, Q, Q) = 20 points
- 3 of a Kind Kings (K, K, K) = 21 points
- 3 of a Kind Aces (A, A, A) = 22 points
Open Face Chinese Poker Scoring Charts
Some play that Trips in the Middle = 2 points
Some play that Trips in the Middle = 2 points and Trips in the Back = 1 point
Some play:
- Back Hand:
- Four of A Kind = 8 points
- Straight Flush = 10 points
- Royal Flush = 20 points
- Middle Hand: double the bonus for back hand.
Some play:
- Back Hand:
- Straight = 4 points
- Straight Flush = 15 points
- Royal Flush = 25 points
- Middle Hand:
- treble the bonus for back hand, and
- Trips in the Middle = 2 points
Some play that only the winning hand of the pair being compared counts when adding up royalties.
Some play using 2-4 scoring instead of 1-6 scoring
Table Stakes
In tournament play and when played in a casino, it may be required to play table stakes, which means that the player is liable only for those chips which he has in front of him.
When playing table stakes the payoff must be conducted in strict sequence. First the hand of player to dealer's left is compared with those of the other players in clockwise order, ending with the dealer, then the next player 's hand is compared with those of the remaining players, and so on. So for example if there are four players West, North, East and South and South has dealt, then the hands are compared in the following order: W vs N, W vs E, W vs S, N vs E, N vs S, E vs S.
Since you cannot lose more than the amount you have on the table, it is reasonable to have a rule that you also cannot win more than this amount. Therefore, if at any point in the payoff a player has won as much as he or she had on the table at the start of that deal, the player's win is capped at this amount. The opponent pays enough so that the player has won in total an amount equal to their stake at the start of that deal, and from that point onward the player's hand is 'complete'. The player cannot win or lose any further chips (even if without the cap he or she would have subsequently lost chips to another player) and the comparison moves on to the other pairs of players.
Fantasyland
Fantasyland is a very popular variant which awards a special bonus for setting a Pair of Queens or higher in the Front hand. On the subsequent hand the player is said to be in Fantasyland, and is dealt all 13 cards at the beginning of the deal. The player sets his hand face down before play begins. The hands are scored as normal when the other players finish setting their hands.
The dealer button does not move for the Fantasyland hand. Normal play resumes after the hand.
Some play that if a player in Fantasyland sets at least four of a kind in the back, full house in the middle or trips in front he can stay in Fantasyland for another hand.
Some play that a player must announce if he is staying in Fantasyland when he sets his hand.
Some play that a player in Fantasyland sets his hand face down in the normal course of play rather than before any other players set their hands.
Final Cards Face Down
Some play the final 3 cards face down to speed up the four-handed game.
Pineapple OFCP
Pineapple is a relatively recent variant for two or three players, which is played in some Las Vegas casinos.
Players are dealt 5 cards to start and set them as usual. After that they take 3 cards on each turn, setting two of the cards and discarding one card face down.
In Pineapple OFCP, some play the Fantasyland variant with 14 cards dealt at the start of the hand and 1 discarded. In Progressive Pineapple a player with a hand better than QQ in front is dealt more cards: 15 cards for KK, 16 cards for AA and 17 cards for triplets. The player keeps 13 cards, discarding the remainder before setting the hands. A player in Fantasyland who sets a front hand of QQ or better will be dealt a 14-card Fantasyland hand next time, even if the front hand was better than QQ.
Pineapple 2-7 OFCP
In this variant, the aim is to set strong hands front and back and a low hand in the middle. For the middle hand, 2-7 ranking is used: straights and flushes count and ace is always high, so that the lowest hand is 7-5-4-3-2 in mixed suits. In order not to foul the hand, your back hand must be higher than your front hand and your middle hand cannot be stringer than 10 high. Royalties for the middle hand are:
- 9 high – 1 point,
- 8 high – 2 points,
- 7 high – 4 points,
- 75432 – 8 points.
KK or better in the top row or 75432 in the middle row results in a 14-card Fantasyland. Both KK or better in the top row and 75432 in the middle row at the same time results in a 15-card Fantasyland (15 cards dealt at once and two discarded). A Fantasyland player who makes a set in front or quads or better in the back hand is rewarded with another 14-card Fanstasyland hand.
Open Face Chinese Poker Scoring Chart Printable
Websites and Online Games
Open Face Chinese Poker and Pineapple OFCP can be played online at flopturnriver, either between 2-4 live players or as a 2-player (heads up) game against a bot.
There are many information sites and blogs appearing. Strategy discussions can be found at www.openfaceodds.com and on www.twoplustwo.com.
Table Of Contents
Introduction
Open-face Chinese poker (OFC) evolved from closed-face (“regular”) Chinese poker, but it is not necessary to know the rules or strategies of regular Chinese poker in order to enjoy OFC.
Like other poker games, OFC players take turns drawing cards from a single deck, trying to make the best possible hand, while their competitors do the same. Unlike other poker games, however, there are no bets placed during the rounds of play. Instead, the players agree to play “per point” and the game is scored in points, similar to card games like hearts or gin rummy.
After all card-placement rounds are complete, each player will have arranged 13 cards into three hands, called the “top,” the “middle,” and the “bottom.”
Each player’s top hand is compared to his or her opponents’ top hand, the middle to the middle, and the bottom to the bottom. A player will win or lose points, based on how his or her hand measures up.
The three hands are scored and compared as regular poker hands. The bottom and middle are regular five-card hands. The top only contains three cards, but is scored the same way, thus the best possible hand on top would be three-of-a-kind, while most top hands are high-card hands.
Since each player need 13 cards from the deck, OFC is played with a maximum of four players. Most commonly, the game is played heads-up between just two opponents.
Objective
The first objective of OFC is to make a “qualifying” hand. There is a strict rule that the bottom hand must be at least as good as the middle hand, and that the middle hand must be at least as good as the top hand. Since a player is arranging his cards one at a time, this isn’t always possible. If he or she has already played a pair of kings in middle, and has a straight draw on the bottom using cards all lower than a king, he or she must complete the straight.
Otherwise, if you can’t make a qualifying hand, the entire hand is “foul.”
In OFC, as in bowling, if you hand has fouled (failed to qualify), then you get a zero for the frame. There is no fine and no penalty box, but your top, middle, and bottom are all marked as zero. As long as your opponent makes a qualifying hand, he or she will beat your top, middle, and bottom.
First Round & Subsequent Rounds
Like hold’em games, OFC is played with a dealer button. The player to the left of the button acts first on every street, the action moves clockwise, and the button moves after every hand.
At the start, players get five cards to play in turn, playing each card top, middle, or bottom. The cards are arranged face-up on the table, hence “open-face” Chinese poker. Once a player arranges the cards and indicates that his or her turn is complete, the next player flips over all five cards and starts their own arrangement.
After the first turn, players get cards one at a time, and play them face up, in turn.
Once you play a card top, middle, or bottom, you can’t move it to a different row later. There are no take backs.
If you have read this far, and are familiar with the basics of poker hands (a flush beats a straight, quads beat a full house, etc.), then you are ready to play OFC. As long as you trust your opponent, or an impartial judge, to score the hands, go ahead and get a game started.
Scoring
The basics of scoring are simple, but there are a number of detailed cases to account for. Don’t get overwhelmed. Like casino slots or Candy Crush, you can start playing the game without knowing all of the scoring details right away and learn as you go.
OFC is played per point, so scoring of the final hands (after all 13 cards are placed) is done on a point basis.
Each row, (top, middle, and bottom), is worth one point to the winner. So if you have a pair of jacks in the middle and your opponent has king high, then you win one point in the middle.
In this hand, 'moscow25' wins the bottom and top rows, but loses the middle row. Therefore, he wins one point overall.
If playing OFC three- or four-handed, each player scores against each player independently. Thus, unlike in hold’em, where the best hand that doesn’t fold gets everything and everyone else gets nothing, there is no folding. For example, if Bob beats Ted but loses to Joe, Bob still wins points from Ted.
But wait, there’s more!
In addition to the +1/-1 points per row, there are a myriad of scoring bonuses that can be worth a lot more than one point.
Scoring Bonuses
The most common OFC scoring bonus is the “scoop bonus.” If you beat an opponent's top, middle, and bottom, you win an additional three points. This is sometimes referred to as the “1-6” scoring system. If you beat your opponent two out of three rows, you win one point overall. If you scoop him, it’s worth six points overall.
To encourage players to take chances for big hands, OFC rewards good hands in every row with different point bonuses. These bonuses are given, as long as a player makes a qualifying hand, regardless of whether the hand wins or loses.
Here, 'moscow25' makes a straight on the bottom, but loses to a his opponent’s bigger straight on the bottom. His opponent gets one point for winning the row, plus a two-point bonus for the straight. However, 'moscow25' still gets two points for his straight. Therefore, the straight bonuses cancel each other out, and 'moscow25' loses just one point on the bottom row.
Bonuses for bottom-row hands range from +2 for a straight to +25 for a royal flush. Middle bonuses start with +2 for three-of-a-kind, going up to +50 for a royal flush. Bonuses for the top hand start with +1 for a pair of sixes and then increase from there. The full list is below.
OFC Bonus Scoring System
Bottom Hand | Bonus | Middle Hand | Bonus | Top Hand | Bonus |
---|---|---|---|---|---|
-- | -- | Three of a Kind | +2 | 6x6x | +1 |
Straight | +2 | Straight | +4 | 7x7x | +2 |
Flush | +4 | Flush | +8 | 8x8x | +3 |
Full House | +6 | Full House | +12 | 9x9x | +4 |
Quads | +10 | Quads | +20 | 10x10x | +5 |
Straight Flush | +15 | Straight Flush | +30 | JxJx | +6 |
Royal Flush | +25 | Royal Flush | +50 | QxQx | +7 |
-- | -- | -- | -- | KxKx | +8 |
-- | -- | -- | -- | AxAx | +9 |
-- | -- | -- | -- | 2x2x2x | +10 |
-- | -- | -- | -- | 3x3x3x | +11 |
-- | -- | -- | -- | 4x4x4x | +12 |
-- | -- | -- | -- | 5x5x5x | +13 |
-- | -- | -- | -- | 6x6x6x | +14 |
-- | -- | -- | -- | 7x7x7x | +15 |
-- | -- | -- | -- | 8x8x8x | +16 |
-- | -- | -- | -- | 9x9x9x | +17 |
-- | -- | -- | -- | 10x10x10x | +18 |
-- | -- | -- | -- | JxJxJx | +19 |
-- | -- | -- | -- | QxQxQx | +20 |
-- | -- | -- | -- | KxKxKx | +21 |
-- | -- | -- | -- | AxAxAx | +22 |
In addition to the bonuses for big hands, there’s a special rule, which started out as another way to add drama to the game, but has since become a standard, big part of OFC strategy.
Playing with 'Fantasyland” is optional, and must be agreed to before an OFC game begins. Most OFC games played online and in public casinos are played with the Fantasyland option. Make sure you know whether you’re playing with or without Fantasyland before you join.
Fantasyland
This rule is simple: If you make a qualifying hand with QxQx or better on top, then your next hand will be “in Fantasyland.”
Fantasyland is treated as a bonus round of OFC. It’s common for the button not to move, and a player is not allowed to quit or get dealt out of the hand during his opponent’s Fantasyland round.
The player in Fantasyland has a big advantage because he or she is dealt all 13 cards at once, instead of the starting five and then one at a time. The player then sets the cards face down in turn, and then waits for his opponents to play their hands according to standard OFC rules.
Once all players are finished setting, the Fantasyland hand is revealed and scored like a regular OFC hand. Thus, a player in Fantasyland, after rounds and rounds of setting his hand imperfectly because he doesn’t know what’s coming, is able to set his hand perfectly.
Staying in Fantasyland
It is too easy to make QxQx or better on top while in Fantasyland, which you can see all 13 cards at once, so the rules for remaining in Fantasyland are a bit stricter.
A player in Fantasyland gets to “stay in Fantasyland” if he makes quads or better on the bottom, a full house or better in the middle, or three-of-a-kind on top. The full list of hands qualifying to stay in Fantasyland are below:
Bottom hand | Stay in FL? | Middle hand | Stay in FL? | Top Hand | Stay in FL? |
---|---|---|---|---|---|
-- | -- | Full House | YES | Three-of-a-kind 2x2x2x | YES |
Quads | YES | Quads | YES | 3x3x3x | YES |
Straight Flush | YES | Straight Flush | YES | 4x4x4x | YES |
Royal Flush | YES | Royal Flush | YES | 5x5x5x | YES |
-- | -- | -- | -- | 6x6x6x | YES |
-- | -- | -- | -- | 7x7x7x | YES |
-- | -- | -- | -- | 8x8x8x | YES |
-- | -- | -- | -- | 9x9x9x | YES |
-- | -- | -- | -- | 10x10x10x | YES |
-- | -- | -- | -- | JxJxJx | YES |
-- | -- | -- | -- | QxQxQx | YES |
-- | -- | -- | -- | KxKxKx | YES |
-- | -- | -- | -- | AxAxAx | YES |
Rules and Ethics
While it’s OK to quit the game or to get dealt out to take a smoke or a phone call at the beginning of an OFC hand, any hand started must be completed until scoring.
Since Fantasyland is treated as the extension of a previous hand, and the player in Fantasyland has a clear advantage, players at the table are not allowed to quit or skip the Fantasyland hand, if they played the hand that led to it. There is also a common-courtesy rule that asks the player in Fantasyland to announce that he or she is “staying” in Fantasyland.
House rules vary, but it’s also common for the Fantasyland player to set the hand face-down, and not change it before the other players start their round.
Variants
OFC is still a new game, however, the common rules for “standard OFC with Fantasyland” described above are nearly universal, both online and in the casinos that increasingly spread OFC whenever the poker tournament circuit comes to town.
There are also a few variants of the game that have caught a bit of steam in the poker community. One well-known variant is “criss-cross OFC,” which simply consists of two player playing two hands each, to form a four-handed OFC game. The hottest new variant of OFC that actually changes some rules is called 'pineapple OFC.'
Like other “pineapple” variants of poker games like Omaha and Texas hold’em, pineapple OFC deals each player three cards instead of one card per round, and that player must play two cards in turn, while discarding one.
Conclusion
Open-face Chinese poker is a new and exciting form of poker. It combines simple rules and the drama of drawing for big hands, as in Texas hold’em and seven-card stud, with the high variance of games like blackjack.
The game is easy to learn and intuitive to play (don’t be scared by the table of bonuses), and like any good poker game, a beginner can win right away. Even better, unlike hearts, gin rummy, or even Texas hold’em (without the hole-card camera), you can learn the game by watching top players play. The game is played face up, so at every point in time, the player and the spectators have the same exact information.
Since the beginning of 2013, OFC has taken off as a mobile game. The screenshots used above to illustrate OFC rules are from the ABC Open-Face Chinese Poker App, available for the iPhone and iPad. There are several other good apps for playing OFC on mobile, against friends, against strangers, or against a computer opponent.
We’ll see you in Fantasyland!
OFC rules have been contributed by Nikolai Yakovenko. Known as 'Googles,' Yakovenko is originally from Moscow, Russia and is now a poker player and software developer residing in Brooklyn, New York. Yakovenko has made both World Series of Poker and World Poker Tour final tables. Meanwhile after several years at Google New York working on ranking algorithms, he's been developing independent software projects ever since. He also helped create the ABC Open-Face Chinese Poker iPhone App. You can follow Yakovenko on Twittter at @ivan_bezdomny.
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